Patch Notes
Every game update since the launch of the public beta in January 2021
0.115.12025/04/17
  • Training: Input Delay will now be ignored when stepping frame-by-frame
  • Maintenance: Cleaned up April Fools character code
0.115.02025/04/12
  • April Fools gameplay changes have been reverted
0.114.82025/04/09
  • AF Noodle: Fixed bugs related to projectiles/parry, fixed visual bugs, added and updated combo trials
  • AF Rice: Changed 5HL, increased range on 4L, misc QOL fixes
  • AF Beef: Reduced startup on a number of moves opening up new combo routes, fixed bug with ground bounce
  • Maintenance: Prep work for the April Fools archive
0.114.72025/04/07
  • AF Pork: Increased meter gain on hit, removed armor from 4L but it now breaks armor and parries
  • AF Rice: Miscellaneous nerfs and behavior fixes
  • AF Garlic: Super Gateway cancel window shortened, meter gain on all hits increased
0.114.62025/04/06
  • AF Noodle: Fixed crash caused by new super move
0.114.52025/04/06
  • AF Noodle: Removed infinite combo, added super, new items, updated combo trials
  • AF Rice: Combo tweaks, added groundbounce divekick, added super, updated combo trials
  • Patch Notes: Fixed dates and formatting for a few recent patches
0.114.42025/04/03
  • AF Noodle: Increased enemy meter gain on certain attacks
  • AF Rice: Lots of small balance adjustments to make Rice more inline with the rest of the cast
0.114.32025/04/01
  • AF Onion: Removed meterless throw loops
  • AF Rice: Removed an infinite combo
0.114.22025/04/01
  • Fixed issue with patch notes formatting
0.114.12025/04/01
  • Fixed issue where Rice was loading the April 2024 version
0.114.02025/04/01
  • April Fools patch! All characters have been swapped with modified versions until April 12
0.113.52025/03/18
  • Mobile/Desktop: Fixed bug where version in the bottom left was clickable
  • Mobile: Removed the initial EULA and simplified the intro screen
  • Cabinet Mode: Fixed bug where controls reminder was visible on cabinet mode
  • Modding: Fixed bug where Cryptic Carb was listed twice
  • Modding: Added lots of new features in prep for April Fools. Full docs coming soon!
0.113.42025/02/18
  • Frame Data: Fixed crash caused by WIP modding features
0.113.32025/02/17
  • Menus: Reverted autohide [P] button change when playing on mobile
  • Modding: Started work on supporting random cancels
0.113.22025/02/10
  • Menus: Autohide mouse cursor + the [P] button immediately, show both on mouse movement
  • Lobbies: Fixed bug where P2 could not navigate the modding menu with their controller
  • Cabinet Mode: Merged p1/p2 coin pool into shared coin pool
  • Cabinet Mode: Added options for making SFX/Music quieter during Attract
  • Cabinet Mode: Increased idle timeout 60 > 180 seconds when NOT on freeplay
  • Modding: Fixed bug where RCing while a projectile was spawning sub-projectiles would create duplicates
0.113.12025/02/03
  • Cabinet Mode: Added support for coin-op behavior
  • Cabinet Mode: Added Cabinet Options to Pause Menu, where you can configure the cost to play
  • Cabinet Mode: Hide Pause Menu button (P in bottom right) when cursor is inactive
  • Maintenance: Fixed copyright date
0.113.02025/01/29
  • Noodle: Frenzy is now unburstable until the final hit
  • Noodle: Fixed bug where you could spawn a 3rd bowl of Soup with a Whip Splash cancel
  • Beef: Added a damage scaling penalty to combos starting with Lemon or Air Lemon
  • Pork: Caber Toss will now auto tech enemy throws during startup
  • Onion: Added a damage scaling penalty to combos starting with Hopkick
  • Onion: Reduced hurtbox during Long Jump to better match the animation
0.112.52025/01/08
  • Update theme skins (Birthday, Summer, Halloween) to last the entire month
0.112.42024/11/12
  • FAQ: Updated multiple sections, added link to Steam page
  • Modding: AttackConfig can now set hit/block stun values to "skip" to prevent interrupting the opponent
  • Modding: Fixed bug where FrameConfig.behind ignored FrameConfig.mirrorImage
0.112.32024/10/23
  • Modding: InstallConfig.input fixed (never worked, whoops)
  • Modding: SequenceConfig.canTech added
  • Modding: TumbleConfig.juggle = "keep" added
  • Modding: TumbleConfig.restandStun added