Patch Notes
Every game update since the launch of the public beta in January 2021
1.1.02026/09/15
- Steam: Added Linux support
- Steam: Added 12 Steam Achievements
- Steam: Removed in-game EULA confirmation (since its now required by Steam before launching)
1.0.22026/08/30
- Steam: Fixed bug where new boss characters were unlocked automatically
- Steam: Fixed bug where Enter/Exit fullscreen didn't work
- Story: You can now skip stories while in cutscenes
- Frame Data: Added Synthetic Spice and Malicious Meat (when unlocked)
- Coalescent Carb: misc balance adjustments
- Synthetic Spice: misc balance adjustments and removed custom meter color
- Mystery Meat: Fixed prejump to be throw invulnerable
- Fixed bug where some remote sprites weren't loaded before the match
1.0.12026/08/26
- Steam version now has ALL skins unlocked
- Free version now defaults to locking premium skins in offline game modes
1.0.02026/08/26
- Launch version! We're officially leaving Beta / Early Access
- Updated splash art and logos
0.118.32026/08/22
- Story: Fixed bug where Easy/Hard had CPU taking over both players
- Reverted Summer Theme to July only
0.118.22026/08/21
- Renamed "Arcade Mode" to "Story Mode" to better match the game experience
- Added "Autoplay" option for Story Mode for those who just want to see the cutscenes
- Adjusted CPU behavior to improve ability to land juggle combos
- Extended the Summer Theme in August
0.118.02026/08/08
- Added Arcade Mode!!
- > Removed "Versus Boss" menu
- > Re-locked bosses for all players
- > Added three new boss characters
- Gameplay: CPUs will now attempt to perform their combo trials
- Gameplay: CPUs will now burst more randomly
0.117.22026/04/27
- Lobbies: Named lobbies now have "Prevent Start" on by default
- Fixed visual mistake with Noodle's Glitter portrait
- Fixed a bug with music playing in the mod editor
0.117.12026/01/26
- Added Ctrl+S, Ctrl+B shortcuts to the mod editor
- Fixed a bug where mods wouldn't compile if the last line was a comment
- Fixed error line numbers being slightly off
- Fixed a bug where WIP content was accidentally playable
0.117.02026/01/04
- Modding Editor has been completely redesigned!
- New engine features:
- > Projectiles can now be randomized like cancels
- > RemoteAnimationConfig.offsetFromStoredPosition
- > FrameConfig.armorMultiplier
- > FighterStatsConfig.meterPartialColor
- > FighterStatsConfig.meterFullColor
- > FighterStatsConfig.meterGainedColor
- Rewrote sprite loading
0.116.12025/10/11
- Mobile: Fixed bug where holding touch controls sometimes tried to select an image rendered below the canvas
- Maintenance: Prep work for story mode launch
- Maintenance: Fixed some dev tools (thanks clove)
- Maintenance: Fixed bug with April Fools code when interacting with Cabinet Mode
- Maintenance: Added admin tools for experimental lobby features
- Maintenance: Added admin tools for screen recording
0.116.02025/07/27
- Gameplay: Added throw tech lockout. Pressing any non-Throw button while getting thrown will prevent you from teching on a later frame
- Gameplay: Fixed bug where meter gain during a Rapid combo was not working on non-combat meter gain (eg walking forward)
- Gameplay: Changed meter gain during a Rapid combo to halve and then round down instead of rounding up
- Noodle/Rice: Increased 2nd hit of 5L cancel window 6 > 11 frames
- Rice: Increased Jump Drill hitstun frame advantage by 2, making it +1 on hit at point blank range
- Beef: Lemon goes away if Beef is hit
- Training: Added frame number and throw tech status to the hurtbox display
- Modding: Fixed bug where picking two different mods with the same skin would cause P2 to switch to P1's character
0.115.22025/07/01
- Modding: Removed matchmaker overlay from bottom left
- Modding: Added docs for the following new mod features:
- > StateTriggerConfig
- > FighterTriggerConfig
- > FighterConfig.autoSeq
- > InstallConfig.triggers
- > AttackConfig.hitsComboOnly
- > AttackConfig.noProjectileClash
- > AttackConfig.snapTowards.percent
- > ProjectileConfig.positionRelative
- > TumbleConfig.addJuggles
- > ParryConfig.onAirborne
- > ParryConfig.onGrounded
0.115.12025/04/17
- Training: Input Delay will now be ignored when stepping frame-by-frame
- Maintenance: Cleaned up April Fools character code
0.114.82025/04/09
- AF Noodle: Fixed bugs related to projectiles/parry, fixed visual bugs, added and updated combo trials
- AF Rice: Changed 5HL, increased range on 4L, misc QOL fixes
- AF Beef: Reduced startup on a number of moves opening up new combo routes, fixed bug with ground bounce
- Maintenance: Prep work for the April Fools archive